Wednesday 28 March 2012

Intermission - the Future of Smash

Hey folks.  Writer’s block conspires again to throw off all of my stated ambitions for creative writing, so lucky you, you get to hear my ramblings on one of my favorite topics.  SMAAAASH Brothers!
Oh, stop groaning, I’ll make it work, I promise.

The timing is actually meaningful.  Ever since Brawl, I’ve been struck with two thoughts, that this idea or feature is the best idea ever in gaming, and that this idea and feature beside it ruins the experience completely.  I’ve been tweaking Smash Brothers mentally for a while now, and now that Kid Icarus Uprising has launched, I expect to see many of those ideas tested, challenged, and ultimately discarded. 

We’re not going to know that until we play it though, and with the game mocking me, calling to me, on the coffee table across from me, it is time to put some of these ideas on record so I can see where I was right, and where I was dead wrong.  This brings us to the question, what should Smash Bros. do differently?  I’m going to start with what should stay, or is on the right path.

First – Keep Masahiro Sakurai as director.
This is the right man for the job, and his vision remains as entertaining, as satisfying, as all around fun, as ever.  Everything here following is just suggestions, tweaks, and game balance modifications.

Second – Keep the Subspace Emissary
Smash brothers is a solid fighting game, but Subspace Emissary makes it mean something.  Sure, the story is told with little to no voice acting, and no text, and that hurts it.  The emphasis on cut scenes does a lot to help, but ultimately Subspace Emissary restores most of the heroic aspects to Nintendo’s cast.  And really, how many fighting games offer a full side scrolling beat’em up version as part of their game, with two dozen completely original non-playable monsters to fight?

Third – Keep the game Nintendo based
Every child on a forum has his favorites for the next new character inclusion.  I do too, and Hey!  Look at that!  Some of them are from 3rd parties.  That’s cool right?  Well, no it isn’t.  Notwithstanding a crossover like the Vs. Capcom series (please, please, oh please), Smash Bros should be about the Smash Bros, focusing most heavily on the Nintendo series headliners.  If Square agrees to a Dissidia vs. Smash Bros, awesome, all of you Cloud fanboys are golden.  If Sonic alone crosses the gap, cool.  But Nintendo should not give this series up to 3rd parties just to sate the fans of other games.  Or if Nintendo is sating fans, satisfy us first, who’ve been there for just about every Mario, Metroid, Zelda, and Pokémon launch and enjoy these games, most times much more, than what third parties can deliver.  Okay, fan boys, let the hating begin.

First Change – More Story Please
It’s an odd choice for a fighting game right? Well not really.  Super Smash Bros 64 had one idea, to mix up Nintendo’s most beloved mascots and let them beat each other up.  It’s something of an interactive commercial, and it has been exploited as such: heck, it’s pretty much made Fire Emblem a fan base here in the American Territory.  That was then, but Smash has greater potential that is yet to be exploited.  The story, mostly surrounding Master Hand and his rebellious dolls, is cryptic and rapidly changing, Melee and Brawl turning the heroes into trophies when they lose.  There’s still no good reason why all of these Nintendo strong-arms are gathered in Smashworld, or who thought up the dumb name Smashworld, or why more allies and enemies keep entering the world.  All of these are fundamental questions begging for a true RPG treatment, and indeed, Nintendo has more than enough experience in role playing games, from Golden Sun to Fire Emblem, to Mario RPG/Paper Mario/Mario and Luigi style storytelling to make it enjoyable and fun.  

This is not merely a wish, it evades a looming crunch.  With 37 playable fighters, Brawl is as large a cast as most other fighting games (Street Fighter IV has 35 at start!).  With such a crowded lineup, it becomes increasingly difficult to give adequate story weight to each.  Kirby is the hero of Brawl, Mario and Link are jealous protectors of their princesses, and Captain Olimar is just along for the ride.  Changing the base from fighting game to role playing game, or better, strategy game in the vein of Fire Emblem, gives new weight and meaning to each character.  Captain Olimar might get no video time, but he and his 100 Pikmin army just made the mountains impassable!

Second Change – Street Fighter conjures to mind the next request.  Downloadable characters.  A logistics nightmare I’m sure, but there should be way to do it.  The AR cards included in Kid Icarus Uprising strike a few new ideas, including content hosted in online and the picture of the card (from the 3DS camera) enabling a download.  This would make not only Kid Icarus AR cards, but in fact all of them, very valuable.  I wonder if it is possible to simply puppet the AR image that is presented over the AR card…

Anyway, that’s all I can think of right now.  Reports of two new Smash Bros. titles being developed whet my appetite, and I cannot wait for E3 and some new details, even if only screenshots or developer interview leaks. Comments, anyone?

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