I’m going to take a quick break today from my fanciful
writing to sum up some opinions on my latest treasure of a game, Resident Evil Revelations. I’ll get back to writing the Victorian Evil
setting tomorrow (hopefully).
Revelations is a title for the Nintendo 3DS, and while I’ve
been waiting for a while before committing to the upgrade, this was the title
that I was waiting for. I am pleased to
report that I am not disappointed.
As a long time fan of the Resident Evil series, since at
least the Gamecube remake if not before, I’d like to start with all of the
classic aspects that survive into this iteration. The core of the game is still standing and
shooting, with limiting walking and shooting.
Much more useful is the walking and reloading option, but that does slow
the character down. Quick dodges, first
seen in RE3, make a comeback, as do the melee attacks that first remember from
RE4. All characters also have a knife
button, which is ready and waiting anytime that they are low on ammo, or just
trying to conserve.
Ammo conservation is back as well, though on this play
through the supply is still ample.
Several tense moments open up during boss fights though, so “One shot,
one kill” should be words to live by.
There are a few puzzles, but they are fairly easy, and they are not
designed to slow down or break up the action.
Action scenes are pretty common, usually just after finding a host of
new ammo, prompting players to run and gun their way forward.
New control ideas include the swimming, which is a
surprising large part of the game, and scanning with the Genesis scanner. The scanner has to be my favorite borrowed idea,
and causes players to slow down and carefully inspect their environment looking
for items, or potential other scannables.
The game breaks down into chapters, allowing saving between
each chapter. The narrative gets extra
confusing, as chapters seem to proceed out of order at times. Each reveals another part of the greater
story though, and does it while reminding players about the amount of time
spent playing, a valuable bit of knowledge when the 3D visuals can and do cause
headaches.
The generous dose of videos deliver the plot, and in
striking 3D with full voice acting. Only
a small amount of the dialog seems lost in translation, suggesting the Capcom
brought their best to the task. While
most players will be scratching their heads wondering what is going on, it will
be in the good sense, that is the plot was written to keep players guessing,
and the final resolution keeps everyone in character, so the deliberate vagaries
work in the medium.
Finally, the greatest achievement is atmosphere, which is
essential to making Revelations a Survival Horror game and not another Action
Shooter. I can affirm that Capcom has
hit this mark near perfectly. The ship
creaks at intervals, dead enemies fall over at the right times, mysterious
noises resonate through the corridors, at times connected to scampering
monsters in the vents, at others just random background noises. The uneasiness and tension in the game is
palpable, and leaves the player doubting just how wise it is to keep
moving. That is the perfect feeling, and
strongly recalls the Spencer Mansion, among others.
Named bosses like Yawn and Nemesis can shove over, because they
now have to share my nightmares with some new memorable, and ultimately tragic,
enemies. It is a sign of just how right
Capcom can get the formula when its players recall so powerfully the beast
trying to eat them, screaming “MaaaayyyDaaaayyy!”
La Divina Commedia stands prominently in the story,
reference multiple times. Ironically,
the story stands in contrast, as Revelations descends directly to the bottom of
the Abyss, to the very devil created by the T-Abyss virus. Like the medieval “commedia” of Dante’s day,
the heroes come through happily in the end, assuming the player gets the good
ending, but the story does not turn again toward heaven, but instead Justice
and Vengeance. Those are prominent themes
for Resident Evil as a whole, so the story can be forgiven for its different
ending, which is, in the end, more true to itself. Unhelpfully, it simply never highlights the
similarities in any compelling way, leading one to wonder ‘why Dante?’
The controls can get a little frantic, but I have just begun
to experiment with them. The game
includes a large Raid mode, allowing replays of key stages for loot and best
times. This game will continue to
inspire for a while, so I am quite pleased with the inclusion. I’ll post again when I have seen more, but
for now, I recommend the game highly, even with the high price tag of requiring
a 3DS to play. An excellent addition to
the cannon.
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