The Player Characters need to be given a framework from
which to create their characters. The
following a selection criteria were used in choosing Constables[1]
(1):
Strength
Constitution
Charisma
Physical abilities were considered central to the job. Consider this:
Charisma is also a key attribute, as Constables (or Bobbies)
policed with the consent of the policed.
Only on rare occasions did a Constable ever carry a gun, and then on missions
where his life is likely to be in danger.
As said by Peter Waddington[2],
flashing a weapon and making polite diplomacy checks is self defeating, while
intelligent accused crooks can still be intimidated by the very real threats of
life imprisonment for resisting with a deadly weapon. Drugged or insane crooks can’t de bartered or
intimidated reliably.
This tends to inform the shape of the
PCs first choice for a class. The
Constable class would focus on strength, constitution and charisma first. I tend to think of this first as a change of
the warrior class, but of the three D20 core classes, the Tough Hero leaps to
mind first. Just as an experiment, I am going
to see how easily the Tough Hero converts to the Constable class that I have in
mind.
Tough Hero
|
Constable
|
1d10 / level hit points
|
Hit points are main priority, 1d10
is much better than other choices
|
Class skills include: Climb,
Concentration, Craft (mech, struc), Drive, Intimidate, Knowledge (current
events, pop culture, streetwise), Profession, Read/Write/Speak, Ride, Spot,
Survival,
profession Law Enforcement adds
Diplomacy, Gather Information, Knowledge (Civics, life sciences, tactics),
and Listen
|
Class skills should include:
Spot, Listen, Gather Info, Survival
(Urban), Climb, Profession
Read/Write/Speak (natural language
is free)
Knowledge (Current Events,
Streetwise, Civics)
Diplomacy is an absolute for
Constables, Intimidate a distant second
|
Skill points / level = 3+Int mod
|
I’m finding 3+int/level
constraining. 5+int/level seems at
least adequate to pay for the variety of skills needed on the beat.
|
Good feat progression
|
Constables should have full access
to all feats, except Firearm feats.
|
Excellent choices for talents
|
I prefer the choices for Tough hero
to all other classes.
|
Actually, a new idea is forming for
me. All characters must be the new
custom class at level 1. This class is
Constable and most reflects tough hero.
While they cannot join a prestige class without a master to show them
the ropes, they can all join any of the other base classes when they level
up. Want to focus on skills? Take smart hero and gain skill points by the
ton. Want to build a vigilant character that
is hard to surprise? Perhaps a variant
of Constable/Wise Hero is just the thing.
Or you can keep taking levels in Tough hero for the talents and feat
progression. If Constable is a level 1
only class, much of this works to constrain the PCs and maintain credibility,
then opens up by level 2 to allow full freedom of character development.
Perhaps it needs restating that none
of this even applies to the victims.
They are shlubs abducted off of the streets, they can have any starting
class they want, with the only limit that they have no gear other than clothes.
Nevertheless I like this feel. This establishes the Constables barging in
the front door on a pretty even keel with each other, then allows them to
specialize however they like. It also
reflects how woefully unexpected these events will be, and how the Constables
ended up so ill prepared for it.
[1]
“The Cult of Physique in Early
Policing”, South Wales Police Museum,
retrieved 13 March, 2012, available online at: http://www.southwalespolicemuseum.org.uk/en/content/cms/history_of_the_force/the_cult_of_physique/the_cult_of_physique.aspx.
John
Hitchcock, “Victorian London Research, London Police Divisions,” GenDocs: Genealogical Research in England
and Wales, last updated 2003, retrieved 13 March 2012, http://homepage.ntlworld.com/hitch/gendocs/police.html
[2]
Peter Waddington, ``Guns won't
protect the police: History has kept officers unarmed - to their benefit, says
Peter Waddington`` The Independent,
Published: Sunday 24 October 1993, Retrieved Monday 12 March, 2012, Available
at http://www.independent.co.uk/opinion/guns-wont-protect-the-police-history-has-kept-officers-unarmed--to-their-benefit-says-peter-waddington-1512815.html.
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