The servants of Larksley Manor need not be the same sort of
horror that are the Hydes. Let’s be
clear on what kind of terrors we want to player characters to face. The Hydes are and should be schemers and tool
users, plotting to kill the PCs before they get too close. Further, the PCs should be given great
delight in catching each Hyde that they can, either for later questioning as a
Constable serving the law should, or just putting a bullet into them, doesn’t
matter so much for story purposes.
Recalling that the goal is much closer to Resident Evil in
scope, the servants should not be Hydes, but should be easily employable by
them. Mindless, or at least very simple,
the servants should cut much closer to beast intelligence, if not complete
zombie intelligence (as in, no intelligence).
I need to decide if the Hydes should give orders to the servants,
of if they should just be invisible. Both
would be usable to the Hydes, as they have had time to adapt their tactics to ensure
the results that they want. The PCs on
the other hand…
An image forms in my mind…the servants are beast men. No … hippies.
Ah….both! Picture if you will a
man who takes no care whatsoever in his appearance, but is alive. His hair and finger nails are still growing, extremities
are plumb and agile (where zombies shrivel and lose mobility). The face is bearded, but unkempt, messy, bits
of gory food dripping all throughout.
The smell is terrible! The eyes are glassy; they make you question
whether or not anyone is truly home. So far
it’s a living zombie, but go ahead and blunt it. Resistance, even pain, triggers mental
processes long dormant, fight and flight choices are made and weighed against
hunger. Its first certain reaction is to
hiss violently and glare, then it chooses, for itself even. Its decisions are primordial, to strike or to
flee. It should think nothing of
abandoning a Hyde in peril. It should
return for vengeance or a snack when its target is suitably distracted.
They should wish to strike in packs, or harness surprise. Basic hunting instinct, smarter than a zombie
but still not able to outwit the PCs.
They should have no knowledge of trade, or language, but should be
expressive, emotionally evocative. They
should make the PCs fear turning their backs!
Perhaps they smell the Hydes and resolve that they make
terrible meals. Perhaps they genuinely
can’t see the Hydes. Whatever the case,
I should work it out quickly, as I fully intend to have quantities of the Hyde
formula find their way into the PCs possession, and this little experiment,
while being a joy to role play personality shifts, should have a direct use for
allowing the PCs to play with the servants feeble intelligence or senses.
I’ll need to put some names and numbers into this new racial
template, and it needs to be scary.
Perhaps something broken, such as:
Role up the base
creature (human) and establish stats normally.
Intelligence, Wisdom,
and Charisma should have a maximum of 4 (much lower than standard minimums)
For every 2 points of
Int, Wis, or Cha lost in this way, grant the subject 3 bonus hit points.
All of these numbers are me simply throwing ideas together,
but they built a character with immense hit point totals, a high fort save, and
terrible will save. Did I mention that
magic is the exclusive preserve of elite Prestige Class characters. I may yet cull it out entirely, but in
whatever the case, this pushes the rogue class to the top of the heap, provided
that he is not surprise and grappled.
Warriors and Rangers still have their benefit in their high hit point totals
and fighting ability.
There’s the odd stat left out, but maybe those stat points
can just be dropped. I am imagining
briefly what the odd 2 ability points tossed in amongst the body stats would do
here, but I am pretty sure it could get broken in a hurry.
The point is that this would make the servants terrifyingly powerful
and able to withstand a limited amount of punishment, while still keeping the
PCs best hope centered on ammo conservation and careful use. And all without falling back on zombies! Don’t get me wrong, they are just terribly overdone. Tune in tomorrow, as I think that we are
rapidly approaching a wrap.
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