``Beaumont-Adams` Revolver,`` Wikipedia, last modified on 24 January 2012, retrieved 12 March
2012, available at http://en.wikipedia.org/wiki/Beaumont-Adams_Revolver.
``Enfield Revolver,`` Wikipedia,
last modified on 24 January 2012, retrieved 12 March 2012, available at http://en.wikipedia.org/wiki/Enfield_revolver.
The Beaumont revolver fits the time best for the 1870s,
while the Enfield revolver takes over in the 1880s. From all that I have read, any revolver is
poorly suited to the Constables, who should be entering and reporting back, but
due to the number of recent home invasions and recent Constable murders,
issuance of revolvers to go and investigate a mansion of such obviously
terrible smell is reasonable. Long
rifles would be prohibited, and strict instructions would be given not to flash
the guns around. Be cautious as both of
these are military weapons, making their use conspicuous and troublesome at best.
Beaumont Adams
Weight 2.4lb (1.1kg), unloaded
Length 11.25in. (286mm)
Action Double Action revolver
Rate of fire 12 rounds/minute
Muzzle velocity 620ft/s (190m/s)
Effective range 35yds Maximum range 100yds
Feed system 5-round cylinder
Sights fixed front post and rear
notch
This leads directly to game
stats. The Beaumont Adams fires two
shots a round to a capacity of 5. If a
PC were to fire off all five rounds they need to reload, obviously. Given that this is a revolver, it is a
probable bet that it doesn’t have a speed reloader. PCs normally take a full round action to
reload, and the Quick Reload feat speeds that up to move action.
Range increments won’t mean much
indoors, but for the record, aiming at anything 35 yds away will impart a -2 to
the attack roll. The bullet drops off
100 yds away.
The probability of finding
replacement ammo in the mansion is nill.
PCs should live by the principal of “one shot, one kill” and only when
it is “kill or be killed,” which, speaking frankly, won’t be much of problem.
The given weight of 2.4 lbs
should stand as given, though a fully loaded gun will have the weight of the
bullets added.
Given this weight of 13g (Wikipedia, citing Barnes & Amber 1972), 5 of them would weight 69 grams, or 0.15
pounds. The weight is negligible, but
some DMs may want the ounces counted.
Not sure I would do that. 1 lb
per 30 bullets seems best here.
All of these numbers don’t hint at the damage in-game the gun should
do, but 90% of the revolvers given on page D20 Modern Core rulebook do 2d6
points of damage anyway. This seems a
reasonable guess at the weapon strength, and further remains quite balanced.
The PCs will have infinite use of their truncheons, which are about as
long as footman’s maces and are made of lacquered oak. They do 1d6 points of damage per strike and
they get additional attacks normally.
When faced with serious threats, they can draw their revolvers as move
actions (no quick draw harnesses, as they have to stealthy about having
them). The revolvers do 2d6 points of
damage, but when the ammo is gone, they are useless. To cap it all off, having too many bullet
boxes would also be suspicious, so they may have an upper limit of around 30
bullets to maintain the illusion of being unarmed.
All else they have are their long trench coats and constabulary
helmets. One should have a bulls-eye
lantern, at least, while each should also have the wooded rattle to call for
assistance. Whistles do not come in to
use until 1885! That is all that the PCs
can defensibly bring with them, and it is more than enough if they were only
going to knock and then leave.
It seems woefully inadequate for
fighting Baskerville hounds, doesn’t it?
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