Monday 21 May 2012

Racial Notes – The High Entia

History in Brief – The first High Entian was a renegade Telethia, a being that gave up telepathy and extreme powers (and hunger) to become free willed and humanoid in form.  All of this story is lost to them tough, over many generations where each one lives centuries.  They have set in motion an eternity spanning eugenics program that, for High Entia, has become just the way things have always been done.  They live defensively, ignoring the world outside, until the sword they thought sealed away from their god and prisoner is carried through their front door by a lowly Homs.

Requirements
This is a race accustomed to munificence and comfortable living, so roll playing a complainer is encouraged.  They enjoy fine foods served with ether wines in a cordial atmosphere, and travel about the Eryth Sea around their capital, Alcamoth, by means of machines or waygates; they rarely walk or swim very far.  It would be a mistake to discount their willpower, though, and the endurance of the High Entia would surprise even them.

Life Span
 High Entians live several hundered years.  Venerable High Entians can be 250 years old and still be active, but they will look the part.  Young High Entians begin to take an active roll in life in their 30s, physically mature but sometimes needing to grow in other ways.

Attitude towards Life
 Masks are a prominent theme for the High Entia.  Their princess wears a mask in public, to hide the fact that she is half-Homs.  Their soldiers wear masks to the battlefield, afraid to show weakness to their fellows or leaders.  Assassins wear masks and walk the streets without fear.  The masks, much like the edifice and artifice of the High Entia, are pleasant and appealing to the eye.  The very humanoid race is a mask for the monsters that are extremely powerful, but totally unsightly.  The High Entia live comfortably in their masks, and as a people do not wish to see beneath.

Suggested Racial Favored Classes
Warriors fight with elegance and poise, suggesting Swashbucklers as a favorite
Singular among the Bionis’ races, they possess a talent to tap into ether directly.  A version of the Sorcerer should be open to them.
Artificer is a class (combat or otherwise) that tends the machines about Alcamoth and throughout the Eryth Sea.  In a battle where warriors are screened by shield drones, commanders are borne by flying boats overhead, and immense power is brought to bear through weapons, Artificers are central to victory.

Stat Biases
Charisma is a racial preference.
Intelligence in handy for problem solving.
Dexterity helps with balance, poise, and speed.
As a race, the High Entia have made themselves mortal and fragile to free their wills of their Creator.  A racial will save bonus is good, but a higher wisdom score is better!

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