History in Brief – The first High Entian was a renegade
Telethia, a being that gave up telepathy and extreme powers (and hunger) to
become free willed and humanoid in form.
All of this story is lost to them tough, over many generations where
each one lives centuries. They have set
in motion an eternity spanning eugenics program that, for High Entia, has
become just the way things have always been done. They live defensively, ignoring the world
outside, until the sword they thought sealed away from their god and prisoner
is carried through their front door by a lowly Homs.
Requirements
This is a race accustomed to munificence and comfortable
living, so roll playing a complainer is encouraged. They enjoy fine foods served with ether wines
in a cordial atmosphere, and travel about the Eryth Sea around their capital,
Alcamoth, by means of machines or waygates; they rarely walk or swim very
far. It would be a mistake to discount
their willpower, though, and the endurance of the High Entia would surprise
even them.
Life Span
High Entians live
several hundered years. Venerable High
Entians can be 250 years old and still be active, but they will look the
part. Young High Entians begin to take
an active roll in life in their 30s, physically mature but sometimes needing to
grow in other ways.
Attitude towards Life
Masks are a prominent
theme for the High Entia. Their princess
wears a mask in public, to hide the fact that she is half-Homs. Their soldiers wear masks to the battlefield,
afraid to show weakness to their fellows or leaders. Assassins wear masks and walk the streets
without fear. The masks, much like the
edifice and artifice of the High Entia, are pleasant and appealing to the eye. The very humanoid race is a mask for the
monsters that are extremely powerful, but totally unsightly. The High Entia live comfortably in their
masks, and as a people do not wish to see beneath.
Suggested Racial
Favored Classes
Warriors fight with elegance and poise, suggesting
Swashbucklers as a favorite
Singular among the Bionis’ races, they possess a talent to
tap into ether directly. A version of
the Sorcerer should be open to them.
Artificer is a class (combat or otherwise) that tends the
machines about Alcamoth and throughout the Eryth Sea. In a battle where warriors are screened by
shield drones, commanders are borne by flying boats overhead, and immense power
is brought to bear through weapons, Artificers are central to victory.
Stat Biases
Charisma is a racial preference.
Intelligence in handy for problem solving.
Dexterity helps with balance, poise, and speed.
As a race, the High Entia have made themselves mortal and
fragile to free their wills of their Creator.
A racial will save bonus is good, but a higher wisdom score is better!
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