Okay, so here is what I am
thinking about this foolishness. I don’t
think it was my fault that the party healer died, but I believe that we could
have done more sooner.
Realized much too late, the
sorcerer could resume living in the church because the smoke from the fires
couldn’t have completely asphyxiated it; all that we needed to do was block the
windows to smoke her out.
My Warblade was running like the
wind once he got poisoned. We’d seen
that poison before, he knew what was coming and genuinely feared an ignominious
death, and worse, being at the mercy of his companions to guard him overnight.
I knew what was coming, and he knew and feared losing control. I defend the decision to run on the second
day as the only one that was reasonable.
In truth, we didn’t need to kill
the sorcerer, just scout the church and stop the Spellwarp Spider production if
possible. Who likes to make
excuses? No one, but there was a fifth
level sorcerer in that building and we were all second level: running is sometimes
the better choice, and we didn’t have to claim failure at all once we confirmed
the methods to create the spiders involved necromancy and one building.
In the final estimate, though,
the witch charged the front door out of impatience. She broke with caution, indeed, threw it to
the winds, to try and push through the front door. Through multiple caster level 3 necromantic
glyphs! Who does that? Party healer, I guess…
See, my character is a warblade. He is not afraid to die, but wants to die in
battle. I don’t think I’m role playing
him badly when I have him run like a scared little girl with impending strength
draining saving throws just 6 rounds away in a hostile church taken over by
spiders. It’s an ignominious death; a
life spent wrestling to remove your armor so you can move slightly while an
unknown number of spiders come to eat you.
What does the bard say about that death?
I wasn’t going to charge that door glyph knowing that it could have
ended just the same, paralyzed and waiting for just anything to come along and
eat me.
But the witch was something
else. And she wanted us to immediately
break the game after it happened, or the DM to change the fatal hit so that she
was not instantly killed. “Only the
warblade could have taken that hit and not died instantly.” Well, actually,
that hit might have killed me, 29 hit points and all, because it was shocking
grasp and I have a metal breast plate on.
But notwithstanding, I’m not going to allow myself to be suckered by that
hit if I can help it.
I’m sorry witch, but that was
just foolish what you did, and the consequences should be felt. She’ll learn.
The Player is at least nothing if not persistant, and kudos for
that. She’ll be back. Not sure if there’s much a group of level 2s
can do for her character though. The
druid needs five levels to be able to cast Reincarnation. You have to be careful dying before that
happens.
Or at least die for something
meaningful.
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