Monday 25 June 2012

Outline for a project: Castlevania in the Pre-Dracula Period

Inspiration: Castlevania, where I have just acquired two more gems in the series.  Konami has mostly filled its quota for Castlevanias.  Now writing over its storied history again with Lords of Shadow, it seems as though the lore of the series is again set to change, not always for the better.

Outline: I wonder if the deep story of Castlevania, itself grown from Bram Stoker’s Dracula, could be directed to grow the other way – indeed to move through time to some era before Vlad Dracule of Transylvania.  Searching back through the mists of time within that region, we find other stories that prove fertile for the backdrop of more conflict and hostility, and ultimately more opportunities for a Lord of Darkness like Dracula to take shape.

Constants:  Death is an immortal, and has compatible names under both the Greek pantheon (Tanatos) and Roman pantheon (Mors, Letum).  In Castlevania, especially Lament of Innocence, Death is directly responsible for the creation of Dracula, who in every game refers to himself as the Lord of Darkness, or more recently, I think as recently as Order of Ecclesia, Lord of Shadow.  Death is a significant presence in the gaming lore, and survives Dracula, challenging Soma Cruz and Julius Belmont some 30 years after the Old Whip Cracker “defeated” Dracula for the last time, in the Daemon Castle War in 1999. 

This requires explanation, as Death is in all depictions subservient to Dracula.  Given that Death essentially made his own master in Lament of Innocence, it could be argued that Dracula is needed for a plan; Death is still an immortal without him, and was around before him and will be around after him, but requires a Dark Lord for whatever specific achievement that we haven’t seen yet.  Mathias Cronfist becomes Dracula, even commits to a war against God, but Death is still very much the power behind him.

This “war against God” also broaches the religious challenge; go far enough into Transylvania’s history and Christian God is unknown.  How does this project surmount, or at least acknowledge the needs of the existing lore and the God who is paramount in all its medieval forms?  While this might seem a puzzle, in fact it is an opportunity: having a surplus of competing cults is not a problem, it is an opportunity, indeed a chance to interact with the audience (should I say player?) on a deeper level than just “There’s pure evil or there, go and get him!”

I loved Order of Ecclesia for its single greatest protagonist, standing head and shoulders above every last Belmont.  By the time she leisurely strolls through the gates of the Daemon Castle Dracula, she has been stripped of emotions, confronted and killed her best friend, been betrayed and exposed the betrayal of her master and teacher, and stood contemplating a life of nothing, except the Order`s stated mission to battle Dracula with the might of the Glyphs.  There are no Belmonts, no other heroes coming to save you.  Shannoa can toughen up and tackle the Castle head on, or turn and run, admitting failure, indeed that it was all for nothing.  Contemplating the considerable challenge ahead of her, ahead of you, can prove daunting, even considering Shannoa`s already quite familiar with adventuring. That connection I find deeper than any other in the series, and, if possible, I would love greatly to replicate it in this project.  To me, that means creating a deep world for the audience to interact and connect with, and giving them license to explore it at length, long before letting them into the gates of the Akumajo.  That also means building out the people, the languages, the superstitions, in Latin the religi, and in that expression, the systems of belief, the religions, that dominate them.  I confess to just a hint of desire to copy and emulate Tolkien, even in this endeavour.

This brings me to the question of when this shall happen.  I could set the whole story a generation or two before Vlad Dracule, but that would be a wasted opportunity, a story that falls altogether too close to the original.  I could set in the ancient prehistory, or Bronze Age, of Transylvania, but we know altogether very little about this period, and a great deal of that is circumspection.  I’ve studied long and hard enough in the period at the end of the Roman world that I feel pretty confident building such a story, and that the upheavals of that age could easily frame a backdrop for a story about a Lord of Evil.  I can get into greater details next time, but for now, let me just build this case in a quick summary:

The Legions of Rome withdraw from Transylvania (not for the last time), and the aristocrats take fright at the reported advances of Goths.  Adventurers are gathered to collect intelligence, and they stumble upon the keys to summoning Daemon Castle, and the great treasures within.  Death, the immortal, awakens, and decides that one of their number is exactly what he needs to make the Castle’s presence permanent, and further a quest of his own.

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