Thursday, 27 December 2012

Another new project in creativity – Dungeons and Dweeblings

  It’s been a while since I thought very long about role playing.  Although keeping up with my group, I’ve been working full time and have been without the time for so much day dreaming.  Nevertheless, it always provides me with my greatest, most original writing, so I should really continue this commitment with more diligence.

  Okay, so about the new inspiration.  I’ve been on a Big Bang Theory kick recently, and the thought has occurred to me that this program has so much of the awesomeness both desired and absent modern roleplaying – flawed characters, power tripping.  Admit it!  AD&D brings out the Sheldon in all of us.  But is there any way to bring these concepts into greater alignment? 

  And so began the thought process of this new world.   It looks a lot like our Blue Earth, but in many important ways it resembles the fantasy worlds common to roleplaying.  The following is a quick sketch, while I hope to return to the concept tomorrow.

      1)      Streamlined emphasis on Geekdom in the fantasy kingdom setting.  This tends to recommend a  technology level where brains are favoured as much as or over brawn, such as Ancient Rome/China, Modern America, or the Renaissance/Late Medieval Europe.  It tends to decide against Early Medieval or Dark Ages settings, and while funny, Conan-Age geeks would be quite impossible.  Yes I’ve seen Year One featuring Jack Black and Michael Cera.  Not for me, man.

     2)      With an emphasis on Geekdom, the broader multiverse is something of a distraction.  Broader, and far older discussions of Heaven and Hell persist in this world, themselves forms of Geek obsession with faith, that is real, non magical powers faith, keeping the ideas in play.  There is no plane of shadows or the hunt, no Chaotic Evil or Neutral Good planes.  There’s the world.  No one knows what happens after death, but people talk of divine punishment and reward.  And then, there are the worlds of imagination…

      3)      Eberron is a campaign setting that intrigues me.  Magic is used to make peoples’ lives easier.  Magic already has a complex set of rules in Open Source D20.  Why not use it under these terms.  What I think is missing is a “rarity” system, as not all spells are as commonly known.  That’s just what I would add, and shouldn’t contradict the D20 system at all.

      4)      I need to think about the worlds of imagination and the vectors of communication.  This is “media.” 
a.      Consider this: a troupe of performers can put on a play, so can an Illusionist, much cheaper.  But do you get the same experience from both?  The troupe of performers can only be on one stage – they would need something else to broadcast this performance to others.  Illusionists as created don’t fill this role, but I can see them being remade to do so.
b.      The copy spell is a level 0 spell that replicates non magical writing instantly.  An army of Magewrights can do this four times per day (equivalent of zero level sorcerers).  Not quite that impressive, eh?  What about a magical device with a level zero copy spell in it.  Now that could be impressive.
c.      Bards can control sound, as can high level wizards.  Bards would be cheaper.  Could they distribute music?  Sort out the monetization, and the Bard class could be the most profitable around.

      5)      I wanted this game to center on the player characters, who are human (or races like as human) and geeks (obsessive characters with fictional worlds intruding into their real lives).  I believe that this would create some complicated and hilarious role playing, so it should be stated that I’m picturing a whimsical setting rather than a serious one – or a setting where you make fun of serious players!  That’s always cool!
a.      The question becomes how to incent the players to obsess.  The requirements I can anticipate are:
                                                    i.     Cool options for gaming, illusions, and social distractions.
                                                   ii.     Open rules accepting Science Fiction, within limits (consider who Jules Verne saw Science Fiction; adopting a kind of Renaissance influenced MMO should be far greater than just including an outlet for World of Warcraft).
                                                  iii.     Every fantasy has to have a publisher behind it.  This means rolling up NPC founders and visionaries to interact with and be served restraining orders by. 
                                                  iv.     Loose day jobs.  Big Bang Theory takes the University as its backdrop for much of its narrative, where the Geeks (is boys more or less offensive, okay wait) where the Cast earns a stipend then engages in all sort of Geek flavoured conflicts.  That would be cool.
                                                   v.     I am on the fence about Dragons.  If Dragons exist in this world, they are well hidden and unlikely to serve and Smog; that is to say unlikely to sit on treasure until you traipse in and kill them for it.  Other monsters and enemy types should be explored to serve the same job, such as Pirates (arr, sunken treasure), Pack Rats (follow the thief through urban dungeons until you can reclaim your pocket watch, and the hoard it was keeping to itself in the process), or others as I think of them.

  So, yeah.  This is the barebones of the setting.  Much like Earth, limited technology, magic used in its place, faith and geekdom, obsession about fantasy dreams conveyed by fantasy media.  That's what I've got so far.  It needs more details, I know, but that's the awesomeness of doing this on the blog.  I can spread this out over time and hopefully get more done, thinking through more of the problems that arise, than if I simply did it in a sitting.  For now, I envision using D20 from the OGL, mainly for the magic system.  But the fantasy universes, the types of conflicts and enemies, and the complications of binding this to a day job, all of these things promise to make this setting a world onto its own, and in my hope, much more real than the AD&D worlds that I've been adventuring in.  

  Once again, this has been a creativity exercise.  Let me know if what I'm working on tickles your fancy at all.  Until next time, True Believers! 

Links in this document.  
  I’m trying something new, where the links in the document lead you here, where all of the links to places outside my blog are contained as a kind of stripped down Works Cited.  Trying to look professional.  Lemme know if it works.  Now, the links:
Year One movie on the imdb.  http://www.imdb.com/title/tt1045778/

No comments:

Post a Comment