Sorcerers in Eberron tend to focus more on the Cosmic
dragons, and the prophecy of the Dragons, rather than power alone.
They select simple weapons, and may not wear armor.
From Droam, a single class Sorcerer has Survival as a class
skill. All Sorcerers have Knowledge
Arcane as a class skill, and they gain 2+Int modifier skill points per
level. This drives a focus on Wisdom and
Intelligence. Spell casting drives a
focus on Charisma. Body stats tend to
suffer from this build, which is unusual for Shifters. Hit points are 1d4 per level.
As a shifter, the character could gain his choice of
shifted powers, but it would be hard for someone without armor to say no to +2
AC bonus and +2 to his Con (in effect, +1 hit points per level).
I still don`t like this.
Grrr. I give up – Google it!
…
Well this will teach me something. I basically want to make both Knowledge
Arcane and Survival class skills. There
was a feat in the Eberron Campaign Setting all along called Education. At 1st level only, and (it isn`t
listed as a prerequisite, but I would make it one) from any civilized land
where formal schooling is possible (Droam is out), you gain all Knowledge skills
as class skills, and a +1 bonus on any
two Knowledge Skills of your choice!
…
Laugh, laugh damn it.
It`s funny!
Okay so the upshot is that I could add a Knowledge (like
Knowledge Arcana) to any class that doesn`t already have it. That means I could handily be a Ranger or a
Scout (if permitted) or even Druid and still have Knowledge Arcana. And that finally brings us down to the class
choice we need.
To leave the door open for Cyre Avenger, you need only be
of Cyre, have the Track feat, and Gather Information and Sense Motive as class
skills. Knowledge Arcana doesn’t figure
here, but it is an absolute for restoring the land. Rangers and Druids don`t have Gather Info or
Sense Motive, but Thieves and Bards do.
Becoming a Cyre Avenger requires that I do what I knew at start and
rejected then, multiclassing. Healing
Cyre as a land is more business for a Druid.
Or he could be a rogue from Q`barra. Q`barra natives, as long as they are typical
(fighters and rogues qualify) can have survival, Education can still be taken
as a level one feat in Q`bara (but not from Hope). This means you can have Knowledge Arcana as a
class skill for a Rogue. And as a Rogue
you get Sense Motive and Gather Info as class skills as per the Player`s
Handbook. You need Track, which can be
taken as a Rogue (and by the description works as per a Ranger, PH 101). Dammit, it still won`t work because you`ve
just chosen two homelands – Displaced Cyre (for Cyre Avenger) and Q`barra
native (for the Survival skill). It
could still be done without Arcane knowledge, but then you`d never learn
yourself how to heal the land. So that`s
the choice…
1. To
be a Cyre Avenger, and to hunt those responsible to crimes against the citizens
of Cyre.
2. To
be something else, a Ranger or Druid perhaps, and focus on healing the land of
the Mournland, studying the odd and uncontrolled magics of the land and
overcoming its dangers.
The
two paths don`t cross. At least, not
without multiclassing. Returning to the
long ago forgotten interest in the Sarlonans, it should be hard at all to build
a Ranger from Q`barra, who could be caught up in some kind of conflict with the
Inspired, but wants to work towards healing the suffering of the Cyrans. I think that`s my character class, then.
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